Some students are taking a Rubiks Cube home for Winter Break to see if they can learn how to solve it. Here is a link to get tips on how to solve the cube. This site has an online solution, videos, and downloadable and printable guides.
Ms. Lockwood is planning on doing a school-wide Rubiks Cube activity at the beginning of the new year and we are hoping some of the 4th graders can help. Don't forget to bring them back. There's a fee if you don't. Good Luck and have a great break! |
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The Hour of Code is a global movement introducing tens of millions of students worldwide to computer Most of the fourth graders have already had experience coding before. I am excited to introduce them to Scratch 3.0 from MIT, a block programming environment that lets you create interactive stories, animations and games. This is the first version of Scratch that works on an iPad. In the past, the students were exposed to more structured programming environments. Because this platform is a blank canvas that allows students to create whatever they can imagine, I want them to understand "how to think like a computer", so they can be more successful. All tasks must be broken down into small chunks that are easy to follow, and impossible to get wrong. And you have to be very detailed and specific. Your code does exactly what you tell it to.
Today the students are going to write a math game their classmates can play. Try and make it challenging to see if you can stump them. Here are the basic components of the code:
What if you want the Scratcher to guess until they get the right answer. Then you can use:
You can add additional questions immediately following the existing code. The next question should be asked once the Scratcher gets the answer to the previous question right.
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AuthorEvelyn Chaleki, Evan Jackson and Gretchen Komnik Frequently UsedGalleryArchives
June 2020
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